← BACK TO NIGHTFALL
PLAYER GUIDE / SYSTEMS

HOW NIGHTFALL WORKS

ROLEPLAY / CHARACTER / CONSEQUENCES

BUILD YOUR CHARACTER.
LEARN YOUR OPTIONS.

Nightfall brings character progression, equipment, and combat into Second Life through the DGEN HUD. This guide introduces the systems behind your character.

GUIDE IN DEVELOPMENT / DETAILED REFERENCES WILL BE ADDED HERE

01 / CHARACTER CHECKS

STATS & SKILLS

Your stats and trained skills contribute to checks. Different skills support different activities, from weapon attacks to social checks and other actions. Some skills unlock specific actions in the HUD.

The full skill list, linked stats, and check examples will be added here.

02 / CHARACTER PROGRESSION

PERKS & BUILDS

Perks give your character additional bonuses and abilities. Combine them with your skills and equipment to shape how your character plays.

Perk descriptions, requirements, and build examples will be added here.

03 / ENCOUNTERS

COMBAT & ACTIONS

Combat uses initiative and turns. The combat HUD provides attacks and other actions, while tracking your available actions, ammunition, status effects, and injuries.

This section will explain initiative, action costs, accuracy, damage, and recovery.

04 / LOADOUT

EQUIPMENT & CYBERWARE

Manage your inventory and equipped items through the HUD. Weapons, armor, cyberware, operating systems, and quickhacks each contribute to your available options.

Equipment slots, tiers, installation, and quickhack guides will be added here.

05 / RESOURCES

CRAFTING & ECONOMY

Materials and schematics support crafting. Vendors let characters buy and sell items, while loot pools provide rewards. Item category and tier affect value, and relevant perks can affect vendor prices.

Recipes, material tiers, vendor pricing, and loot guidance will be added here.